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Creativity in Citizen Cyberscience
Auteur(s)
Jennett, Charlene
Cox, Anna L.
Schneider, Daniel
Collins, Emily
Fritz, Mattia
Bland, Michael J.
Regalado, Cindy
Marcus, Ian
Stockwell, Hannah
Francis, Louise
Rusack, Eleanor
Charalampidis, Ioannis
Date de parution
2016-1-1
In
Human Computation
Vol.
1
No
3
De la page
181
A la page
204
Revu par les pairs
1
Résumé
An interview study was conducted to explore volunteers’ experiences of creativity in citizen cyberscience. Participants were recruited from 4 projects: GeoTag-X, Virtual Atom Smasher, Synthetic Biology, and Extreme Citizen Science. Ninety-six interviews were conducted in total: 86 with volunteers (citizen scientists) and 10 with professional scientists. The resulting thematic analysis revealed that volunteers are involved in a range of creative activities, such as discussing ideas, suggesting improvements, gamification, artwork, creative writing, and outreach activities. We conclude that the majority of creative products are community-related. Creativity in citizen cyberscience is a collective process: volunteers create within a project and a community, both for
themselves and for others.
themselves and for others.
Identifiants
Type de publication
journal article
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