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Kloetzer, Laure
Nom
Kloetzer, Laure
Affiliation principale
Fonction
Assistant Professor
Email
laure.kloetzer@unine.ch
Identifiants
Résultat de la recherche
Voici les éléments 1 - 9 sur 9
- PublicationAccès libreCommunity engagement around poor air quality in London: Citizen inquiry in a citizen science « Mapping for Change » project(2018)
; ;Jennett, Charlene ;Francis, LouiseHaklay, MukiThis chapter introduces the air quality monitoring (AQM) projects, especially in Barbican Estate, which was the largest community-based longitudinal citizen science AQM project to be carried out in the UK. It discusses the emergence, conditions and transformations of citizen inquiry throughout the projects. Science in the City, a project commissioned by the City of London Corporation and funded by the Department for Environment, Food and Rural Affairs and the Mayor of London Air Quality Fund. It was initiated with the aim to increase public understanding about air pollution, its causes and effects, and how concentrations of different pollutants vary over space and time, in the City of London area. Citizen inquiry, from personally meaningful, gets transformed in the process of participating in the citizen science AQM project by a double empowerment: scientific empowerment, and empowerment by the community. Citizen inquiry can then contribute to transforming these two mediations, innovating in the scientific process and strengthening the local community. - PublicationMétadonnées seulementGleaning on the go: informal learning in online Citizen Science(2016-8-23)
; ;Jennett, CharleneSchneider, Daniel - PublicationMétadonnées seulement« Explorer of the World » Playshops: Playspaces for Creativity and Learning in Citizen Science(2016-7-1)
;Regalado, Cindy ;Jennett, Charlene - PublicationMétadonnées seulementLearning in Game Jams: A Case Study of the GLASS Summer School(2016-7-1)
;Jennett, Charlene; ;Himmelstein, J. ;Vaugoux, A. ;Iacovides, IoannaCox, Anna L.Jennett, C., Kloetzer, L., Himmelstein, J., Vaugoux, A., Iaccovides, I., Cox, A. - PublicationMétadonnées seulementEvaluating learning in online Citizen Science: reflections on a mixed methods approach(2016-5-19)
; ;Schneider, DanielJennett, Charlene - PublicationMétadonnées seulementGames and gamification. Lessons from Citizen Cyberlab(2016-5-19)
;Jennett, Charlene ;Cox, Anna; ;Schneider, Daniel ;Li, Enhui ;Collins, Emily ;Fritz, Mattia ;Goujet, Raphael ;Rusack, EleanorCharalampidis, Ioannis - PublicationAccès libreMotivations, learning and creativity in online citizen science(2016-1-1)
;Jennett, Charlene; ;Schneider, Daniel ;Iacovides, Ioanna ;Cox, Anna ;Gold, Margaret ;Fuchs, Brian ;Eveleigh, Alexandra ;Methieu, Kathleen ;Ajani, ZoyaTalsi, YasminOnline citizen science projects have demonstrated their usefulness for research, however little is known about the potential benefits for volunteers. We conducted 39 interviews (28 volunteers, 11 researchers) to gain a greater understanding of volunteers’ motivations, learning and creativity (MLC). In our MLC model we explain that participating and progressing in a project community provides volunteers with many indirect opportunities for learning and creativity. The more aspects that volunteers are involved in, the more likely they are to sustain their participation in the project. These results have implications for the design and management of online citizen science projects. It is important to provide users with tools to communicate in order to supporting social learning, community building and sharing. - PublicationAccès libreCreativity in Citizen Cyberscience(2016-1-1)
;Jennett, Charlene; ;Cox, Anna L. ;Schneider, Daniel ;Collins, Emily ;Fritz, Mattia ;Bland, Michael J. ;Regalado, Cindy ;Marcus, Ian ;Stockwell, Hannah ;Francis, Louise ;Rusack, EleanorCharalampidis, IoannisAn interview study was conducted to explore volunteers’ experiences of creativity in citizen cyberscience. Participants were recruited from 4 projects: GeoTag-X, Virtual Atom Smasher, Synthetic Biology, and Extreme Citizen Science. Ninety-six interviews were conducted in total: 86 with volunteers (citizen scientists) and 10 with professional scientists. The resulting thematic analysis revealed that volunteers are involved in a range of creative activities, such as discussing ideas, suggesting improvements, gamification, artwork, creative writing, and outreach activities. We conclude that the majority of creative products are community-related. Creativity in citizen cyberscience is a collective process: volunteers create within a project and a community, both for themselves and for others. - PublicationAccès libreSociability in Virtual Citizen Science(2013-4-27)
;Jennett, Charlene; ;Gold, MargaretCox, Anna