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Gamifying Knowledge Sharing in Humanitarian Organisations: A Design Science Journey

2020-2-2, Holzer, Adrian, Kocher, Bruno, Bendahan, Samuel, Mazuze, Jorge, Vonèche Cardia, Isabelle, Gillet, Denis

Humanitarian organisations provide invaluable work to improve the lives of individuals impacted by natural and anthropogenic hazards. While humanitarian organisations are highly knowledge intensive, they often fail to manage knowledge effectively. Providing adequate incentives to foster knowledge sharing on a knowledge management system is a challenge for many organisations. It is especially important in the humanitarian context where organisational efficiency leads to saving more lives. We argue that gamification (i.e., the integration of game-like features, such as points or badges in non-game systems) is a viable solution to address the lack of knowledge sharing often encountered. To do so, we embark on a design science journey with Doctors Without Borders to investigate how gamification within (e.g., using a personal profile) and outside (e.g., using a connected ambient object) a knowledge management system can improve knowledge sharing. Our findings demonstrate that well-designed gamification can increase engagement and knowledge sharing, in particular for altruistic individuals.

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Digitally Scaffolding Debate in the Classroom

2018-4-21, Holzer, Adrian, Tintarev, Nava, Kocher, Bruno, Bendahan, Samuel, Greenup, Shane, Gillet, Denis

Students increasingly have access to information that can be posted by anyone without being vetted, and it becomes vital to support students in evaluating claims through debate and critical thinking. To address this issue, this paper designs and evaluates a light-weight but effective protocol for supporting debate in a classroom activity with university students. It evaluated participants’ beliefs on controversial topics (e.g., homeopathy) before and after briefly learning about critical thinking tools, posting arguments, and critically evaluating the arguments of peers. The findings suggest that this intervention led to a statistically significant belief change, and that this change was in the direction of the position best supported by evidence. Consequently, this work in progress presents a constructive approach to scaffold debates in the classroom and beyond.