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  • Publication
    Accès libre
    Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse
    (2023-1-4) ;
    Barev, Torben Jan
    ;
    Schöbel, Sofia
    ;
    Janson, Andreas
    ;
    The endless stream of social media newsfeeds and stories captivates users for hours on end, sometimes exceeding what users themselves consider unhealthy. However, reducing one’s social media consumption has proven to be challenging. To address this issue, this study investigates how the co-creation of digital feedback nudge can improve digital well-being without increasing privacy threats. To achieve this goal, a mixed method study is used through a two-week single case experimental design. Results demonstrate that co-creation significantly increased users’ sense of agency, sense of accomplishment and perceived sense of privacy while reducing users’ privacy concern. Furthermore, the feedback nudge allowed participants to significantly decrease their social media use.
  • Publication
    Métadonnées seulement
    Designing for Digital Detox: Making Social Media Less Addictive with Digital Nudges
    (: Association for Computing Machinery, 2020-4-25) ;
    Barclay, Louis
    ;
    Social media addiction concerns have increased steadily over the past decade. Digital nudges have previously been shown to hold enormous potential to change behavior. However, it is not clear how they might be designed to combat social media addiction. In this late-breaking work, we aim at clarifying this issue by investigating how digital nudges can reduce the addictive features of social media and other addictive sites. More precisely, we present the design of NUDGE, a novel browser extension that aims to make social media less addictive by delivering digital nudges founded on behavioral science. We conducted a preliminary evaluation of NUDGE with 67 actual users and 14 university students. Our results show that NUDGE (1) helped users to become reflective of their social media usage, (2) possibly decreased their time spent, and (3) made the experience more pleasant.